Candy Kingdom: Tower Defense
- · Particle System: Created from scratch in C++ using STL containers
- · AI of Turrets: Implemented Normal Shooting, Catapult (Parabolic Motion), and Ice (Melting)
- · Upgrade of Turrets: Implemented turret upgrades
- · Parabolic Motion: Implemented the catapult shot without a proper physics engine based on its equations
- · Cherry Bomb: Acted as a nuke bomb to eliminate entire waves of enemies
- · Camera Shake: Added for feedback after throwing the Cherry Bomb
- · Particle System: Used to provide feedback for killing an enemy, missing a catapult shot, and ice melting
- · UI System: Helped with the implementation
- · Perspective Camera: Implemented an isometric camera
Contribution
Candy Defense: The Attack of Gummies is a Tower Defense game with simple and eye-catching candy-themed aesthetic developed on PS4 in my own engine in a mid-size team alongside game programmers, game artists and a game designer. This game was also supervised by two experienced supervisors following the scrum methodology. My role during this project was gameplay programmer, engine programmer and also as a team lead to keep a good communication between programmers - artists - designer. Its development lasted two months and a half and the game was awarded the 2nd Prize of Game Technology at Game Republic by RedKite.