Candy Kingdom: Tower Defense

    Contribution

  • · Particle System: Created from scratch in C++ using STL containers
  • · AI of Turrets: Implemented Normal Shooting, Catapult (Parabolic Motion), and Ice (Melting)
  • · Upgrade of Turrets: Implemented turret upgrades
  • · Parabolic Motion: Implemented the catapult shot without a proper physics engine based on its equations
  • · Cherry Bomb: Acted as a nuke bomb to eliminate entire waves of enemies
  • · Camera Shake: Added for feedback after throwing the Cherry Bomb
  • · Particle System: Used to provide feedback for killing an enemy, missing a catapult shot, and ice melting
  • · UI System: Helped with the implementation
  • · Perspective Camera: Implemented an isometric camera

Candy Defense: The Attack of Gummies is a Tower Defense game with simple and eye-catching candy-themed aesthetic developed on PS4 in my own engine in a mid-size team alongside game programmers, game artists and a game designer. This game was also supervised by two experienced supervisors following the scrum methodology. My role during this project was gameplay programmer, engine programmer and also as a team lead to keep a good communication between programmers - artists - designer. Its development lasted two months and a half and the game was awarded the 2nd Prize of Game Technology at Game Republic by RedKite.

© Javier Benito with Folio.