Insurrection: Cyborgs Awakening

    Contribution

  • · Enemies: AI with a custom Finite State Machine - Fully implemented in C++
  • · Enemy Commander: AI with a custom Finite State Machine of an abstract agent in the scene who is aware of everything needed and related to enemies’ management - Fully implemented in C++
  • · Animation Montages & Combo Attacks for the Main Character - Play/Pause/Change of combos written in C++
  • · VFX: During Post-Production stage I worked with some particles, decals and sounds to create enganging feeling and add some user feedback
  • Project URL: Steam

Insurrection: Cyborgs Awakening features a classic Beat'em Up retrowave-themed and set in a futuristic world which was developed in Unreal Engine 4.26 and published on Steam on July 2022. As my very first big university project, I worked alongside game artists, game designers, and game programmers, and it also was supervised by three experienced game producers with whom we had regular scrum meetings. Its development took about 10 months, including Pre-Production, Production, and Post-Production stages.

© Javier Benito with Folio.